[1678, Steam Audio] Player Audio changed by Udon# not the same as live
Emmα
It seems like the Steam Audio Open Beta is not working like live when you change the audio for players away from default. We changed them to the following:
public float BoostGain = 6.0f;
public float BoostFar = 35.0f;
public float BoostNear = 17.0f;
public float BoostVolume = 3.0f;
And the boost doesn't happen in the same volume or falloff as Live. I changed to the normal Open beta and live builds to test with the same instance open and they sounded normal, but the Steam Audio did not. Tested in 2 different worlds and had the same problem. Was only able to test on PC.
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