When setting near/far of an audio source, the volume does not correctly scale as expected. It seems a number of parts of the spatialization are still turned on when affected.
The following results have been seen thus far:
  • Near = 200, far = 200, lowpass = off: volume still reduces when walking away
  • Near = player head distance, far = player head distance + 5, lowpass = off: volume is reduced even further than the above
  • Volumetric radius = 200, gain = 0: volume is maxed out all the way to the edge of the radius
  • Near = player head distance, far = player head distance + 5, lowpass = off, volumetric radius = player head distance: the volume of the player
    increases
    the further away you get. Even doing distance / 2 and such still cause it to massively amplify in what feels like may be exponentially?