VRCObjectSync lerps on restore via PlayerObject
tracked
TapGhoul
- Create a PlayerObject with pickup + sync on it
- Join an instance with 2 clients
- Move the pickups
- Have a player rejoin
You will notice that when the sync is applied, once the saved data is loaded, the object lerps - this should ideally have discontinuity flagged on it when it is moved into position.
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StormRel
updated the status to
tracked