VRC Enable Persistence add a setting "Preferred Network ID"
Uzer Tekton
Plus SDK integration to automatically check for difference from the actual Network ID, (e.g. after deleting an ID or regenerating all IDs), and show a warning if different:
"This GameObject has a Network ID that differs from the VRCEnablePersistence Preferred Network ID. Changing the Network ID may cause all persistence data on this PlayerObject for all players to become lost."
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