1. Documentation for
    OnPersistenceUsageUpdated
    is too confusing, "Triggered when a VRChat player's persistence usage has been updated" surely setting any value at all would update a player's persistence usage as in data? Is this referring to a change in the amount of used storage allowance? Or is it the number of individual keys?
  2. If this is about storage allowance, without returning how much the "usage" (amount used) is or the remaining allowance is, how is this more useful than
    OnPlayerDataUpdated
    ? Or is it meant to be the PlayerObject equivalent of
    OnPlayerDataUpdated
    ?