OnPersistenceUsageUpdated is useless without returning usage information
Uzer Tekton
- Documentation for OnPersistenceUsageUpdatedis too confusing, "Triggered when a VRChat player's persistence usage has been updated" surely setting any value at all would update a player's persistence usage as in data? Is this referring to a change in the amount of used storage allowance? Or is it the number of individual keys?
- If this is about storage allowance, without returning how much the "usage" (amount used) is or the remaining allowance is, how is this more useful than OnPlayerDataUpdated? Or is it meant to be the PlayerObject equivalent ofOnPlayerDataUpdated?
Log In