[SDK 3.8.1-beta.3] Add Rim Lighting Mask for Toon Standard
kurotu
Currently, only rim lighting doesn't have a mask texture unlike other features.
Others can control effective area by mask texture, but only rim lighting affects to whole of the mesh which is associated by material slots.
It would be nice to control rim lighting like PC shaders.
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lilxyzw
The mask texture for MatCap only uses the R channel, the G and B channels are unused. These channels can be used to implement rim lighting masks without increasing textures.