Currently if you want to animate most of the features on the new Toon Standard shader any other material on the same mesh will also be animated. It would be amazing if you could have a feature like Poiyomi's rename feature where by renaming the specific component of that shader when animated it will only affect that specific material within the mesh.
For example currently if I have an Eye material and a Skin Material on the same mesh and I wanted to have two different floats on my avatar, one for Eye hue, and one for Skin hue using this shader and I animate them accordingly it would not work. Both my Eye and Skin would animate together, and currently the only work around one would have for this is to separate anything that animates the same settings onto separate meshes. I would need an Eye mesh and a Body mesh instead of having them combined on the same mesh in order to have them not affect eachothers animations.