Avatar Haptics feel too weak on latest build
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Kazy
I'm on Quest 2 with Virtual Desktop and I've also noticed this. I believe Sal is on Vive w/ Index controllers.
hackspanner
What device and environment do you use? (eg. Quest2/virtual desktop/SteamVR or CV1/Oculus)
Salbug
hackspanner: Vive HMD w/ Index Controllers & SteamVR
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Ѕquishy
This isn't just avatar haptics it's everything that gives haptic feedback is now much weaker feels like 33% of what it did on previous betas and live.
hackspanner
Ѕquishy: same as above, please post your device and environment
L
L00T`
Ѕquishy: Same issue, but no vibration at all. Previous build have issues only with avatar's haptics.
Oculus Rift CV1. Steam VR
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Ѕquishy
hackspanner: Rift Cv1 steamvr, UI, pickup and avatar haptics don't work at all. the only vibration left is when you pull trigger or grip. I can swap between live and beta and it's fine on live and always broken on beta. All haptics worked great when testing my Vive and Vive wands.