Request: It would be convenient if there was a command in the SDK to set VRChat standard layers (and collision matrices) with one click, even in avatar projects.
I'm glad that custom layers can be selected from VRCRaycast's Collision Mode.
Currently, unlike world projects, Unity avatar projects do not require setting layers and collision matrices. Therefore, it is necessary to manually set and reproduce VRChat standard layers.
By the way: The ParticleSystem's Collision module also has a layer mask setting.