[894] Movement animations for humanoids still broken
error.mdl
While it appears you have fixed movement animations on generic avatars, movement animations on humanoids are still non-functional.
If a custom movement animation has keyframes that aren't humanoid flexes (and thus aren't synced by the network IK), the animation will appear to play correctly locally but remote players will not see the animation.
Example: avtr_86cbeb8a-1886-4449-8e81-478dccdaa43f
This avatar uses blend shapes for the movement animations. Locally running appears to work correctly. Other people will just see you slide around playing the idle animation.
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Uzy Uzume
I think it might add well here that I've seen similar issue from avatars that have movement sound. Like for example this Lego Droid I have seen. Locally you can hear it has sound for rolling, but it doesn't play for anyone else.
Tupper - VRChat Head of Community
Issue is not specific to Open Beta, moving to Client Bug Reports.
If this is incorrect and this issue only occurs in the Open Beta, please let me know.