[3.8.1-beta.4] Shading Modes in VRCFallback for Toon Standard Shader
nekobako
Currently, when using VRCFallback with toonstandard, the fallback shader may appear flat if the original shader doesn't define a _Ramp property, as no ramp texture is assigned by default.
It would be helpful to support specifying the shading mode directly in the fallback tag, such as toonstandard_realistic or toonstandard_realisticsoft. This would allow the appropriate built-in ramp to be applied automatically, improving visual consistency in fallback scenarios.
Log In
nekobako
The first image shows a fallback from a shader that doesn’t have a _Ramp property. The result appears flat.
The second image shows a fallback from a shader with _Ramp explicitly set to ShadowRampRealisticSoft.png, resulting in nice shading.
I would like to achieve the nice shading like the latter, even when falling back from a shader that does not have a _Ramp property.