At least two sound sources vastly differ from how they should sound like. On Noise they can be heard across the world, much louder than expected and they sound more 2D than 3D. On Live build they sound fine and the range, loudness and spatialization is as expected.
The troublesome sound sources are located in the world scene at:
  1. BabyDiasora > babyDiasora_skeletalMesh > root > COG > neck > head (Headbone has audio component)
  2. Red Car > Root > Base > MotorSound (The other cars have same issue)
From what I can tell all the other audio sources act like how they're expected to.