I'm getting annoyed with mobile VRChat
Hear me out
Ever since 2 updates ago, VRChat on Android smartphones started draining battery power like it's gooner juice at TwitchCon (or a furry convention) even whilst on 65 watt a fast charger.
Turning off all background tasks, notifications, WiFi & Bluetooth and then dimming the display to as low as it can possibly go & only making use of mobile LTE data: only netts you somewhere between 4 to 5 hours of battery life before your phone turns off due to running out of battery power {mind you, this is whilst connected to a fast charger}
Also take into consideration that my built-in game overlay from the device manufacturer only pegs my resources at 35 to 45 percent utilization depending on what's happening on screen.
VRChat Dev team officially broke something within their Google Play Store version of VRChat.
Now it should be noted that I'm using a flagship phone from 2022 which uses the Snapdragon 8 Gen 1 chip which (on paper) out performs the XR2 Gen 1 chip from a Meta Quest 2 and falls just short in synthetic benchmarks of the XR2 Gen 2 in the Meta Quest 3.
I'm using a Motorola Edge 30 Pro XT2201-4 running Android 14 and have updated to the latest version of VRChat.
Then on the other hand, emulating an x86 system natively on my phone, like Bazzite Linux or Microsoft Windows is arguably far more resource intensive on an ARM chip.
Yet without turning any unnecessary things off nor dimming the display, I'm capable of playing games like Fallout 4, Skyrim Anniversary Edition, Mass Effect Legendary Edition & Hades 2 through Steam whilst still gaining a charge from the fast charger.
My built-in game overlay clocks my system recourses in these emulations at approaching 80 percent utilization.
Just makes me wonder where the VRChat Dev team made such an huge error, because before those updates were released, I could keep VRChat running indefinitely as long as I had my fast charger connect.