[1495 Mobile] Avatar meshes have interaction highlights, with VRCConstraints?
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cubee_cb
In the attached images you can see the Bat and Octane follower on the remote user are highlighted blue as if interactive. Both of these objects use VRCConstraints: the follower has a Position and Rotation constraint and a physbone, and the bat has a single Parent constraint.
These are only visible within the typical interaction range.
(Unsure why the follower is visually that far away but that's a separate issue that may or may not be my fault)
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cubee_cb
Update [1500-something]
My Spookality avatar has what appears to be a massive box interaction displaying below it on mobile. This avatar uses GoGoLoco Beyond (converted to VRC Constraints) and switches between two skinned renderers, but otherwise has nothing special on it.
cubee_cb
Small update, I checked another avatar of mine, and the face now has an interaction highlight on mobile. The face happens to be a regular Mesh Renderer like the bat and follower car, and doesn't use any constraints. It is parented directly to the head bone.
Avatar: avtr_cc731721-5c8f-4c08-ae82-3169e2b8844e
StormRel
Cany you provide an example avatar ID?
cubee_cb
StormRel this is the avatar in the images:
avtr_207f8bdb-6ad6-49dd-acee-8e306fff45a9
StormRel
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