Please improve the VRC Imposter unity component so we can exclude meshes entirely
Big Soulja
I have some avatars that do not play well with the imposter system. They will generate an invisible imposter or one that looks completely destroyed looking.
This happens because they have very large meshes on them, however they are not active when the avatar is in a normal default state. This makes the actual avatar appear tiny in the avatar preview, and it seems to completely break imposter generation for it.
If the unity imposter component had an option to only include X meshes in generation, or exclude X meshes, this would be a viable fix for these niche situations. Especially now that the old fallback avatar system is getting phased out, something like this is needed. Thank you.
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