Imposters as avatar culling
Nicalay2
In addition to show for performance blocks, it would be great that imposters load instead of the boring gray prism, since imposters are really lightweights.
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Kannako
I think that this feature would be nice as an option for people who want it, but I hate seeing imposters in general, I would much rather not see people load who I don't wish to have loaded, it'd be nice to have animators unload, and the removal of the " prioritize friends download first" has made it so people with bad internet simply change their settings to friends only unless manually shown.
Loading a bunch of imposters despite them being small is not great. I would love full animator culling and even the ability to get rid of all the gray diamonds so only the people I have shown exist.
This is just how I feel about seeing a bunch of people, I'll enable avatars if I wish to enable them. More choice for the users I feel is always a good thing.
shybits
I'd like this feature, or at least to have culled avatars be more visible, those semi-transparent prisms are barely visible, and that results in areas with lots of people seeming empty until you approach and they pop-in.
I'd personally not mind static imposters floating about without animations beyond the culling range.
Fun note: Apparently, the game Runescape Dragon Wilds does something like this, with distant players being rendered as the OG Runescape avatars.
Eliх
It would be much better if Imposters will be avatars that are 25 meters away from you, and the crystals in 100 meters away. It will make so much more sense. Especially for VR users. You won't really notice how the avatar will change from the original to imposters in 25 meters. And about the crystals, I doubt someone will care to look at someone's avatar that is over 100 meters away from you.
Or an even better solution: Make a few stages of the imposters.
- The normal high quality avatar. [0-25 meters]
- The normal imposters. [25-50 meters]
- A little bit worse imposters. [50-100 meters]
- Bad imposters. [100-250 meters]
- Crystals. [250-infinite meters]
In my opinion, it's the PERFECT avatar LOD. And if they won't be considerate about adding, at the very least the suggestion Nicalay2 gave, (like they usually do.) then that sucks.
DarkSwordsman
Eliх Ironically, 2, 3, and 4 are already solved by mipmap streaming
Ashxy_Wolf
I Was just about to post this, it makes perfect sense, as a sort of LOD Option, i would want it to be toggleable tho, just incase the imposters cause a lag issue with large instances, but it would be absolutely great to have this
Scena
Still not sure why this is not a thing
Bamber
This would definitely have been a better option than the giant opaque crystals they tried to give us (and quest still has)
Really hope this gets added.
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sylvstuffs
issue is vram usage, since impostors can use quite a bit. loading both the avatar and the impostor back and forth could strain low power devices for memory space thats already limited. it could work for pc, but may need changing to be used like this on mobile me thinks. otherwise, a very good idea so you get my vote
Stiggimy
The thing is that Avatar Culling doesn't fully unload the avatar, it also disables the animator.
If an culled avatar has to be replaced with an impostor then the animator should be active anyway...
rkxspace
I feel as if this should have a toggle above the existing avatar culling options, as some people prefer the existing way. Perhaps a nudge for existing users, and have it defaulted on for new users.
Krazen
I think impostors should fully replace the diamonds when culling and the diamonds should only be shown when an avatar does not have an impostor.
Impostors are a cool feature but not very useful right now, because in most situations where they would be useful I have to resort to culling which will remove them as well.
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