Imposter generation produces bad results for some non-proportionate humanoid bases.
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TypicalZedF
Take, for instance, Shade the Bat's Awtter model. The model features a sizable head and legs, but when the imposter generates, the torso appears unusually diminutive, bordering on disturbing. In actuality, the torso should maintain a substantial width rather than being unnaturally compressed.
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StormRel
Merged in a post:
large body parts generate off center
Groxxy
This is an edge case that happens on a lot of furry models with large extremities, such as ears and tails, or arm wings, at certain angles, impostorized body parts offset noticably away from the viewer if a large extremety is facing the viewer.
LukasL
I have the same Problem
StormRel
tracked
StormRel
Merged in a post:
Impostor Missing Geometry and Z-Order Errors
AlphaSatanOmega
This model's Impostor generates with a multitude of large errors.
-Sections of geometry on the head are missing.
-Abdomen scale is shrunken/inverted at most angles
-Parts of geometry which should be hidden render in front, such as the arms/legs at certain angles (Some of this appears to only occur in the avatar preview)
These errors are constant across 2 avatars that use the same model.
The avatar's shader is unconventional and very custom (https://github.com/Aerthas/UNITY-Arc-system-Works-Shader).
No constraints are being used for any part of the main humanoid armature.
Avatar: avtr_dec89814-4ebe-4763-a879-faa37cffd7ad
Video Preview:
ʙɪɢ․
I agree that it's kind of unfortunate the system tends to create extreme dips near the waist when generating the hip segment, as every other body segment does a really good job of respecting the avatar's proportions.
It'd be nice if the width of the the hip segment were a little more consistent with how it is on the model itself.
TypicalZedF
Here is an example
DrBlackRat
TypicalZedF: That looks as I would have expected it to, the spine is always a bit shrunken down
TypicalZedF
DrBlackRat: okay. That still don't mean it's a desired outcome. 😂