"Hidden" default shader still visible in depth pass of Imposter generation
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Adeon Writer
In the depth pass of imposter generation, the default "Hidden" shader is still visible, which causes the depth to be wrong in the parallax shader. This makes things like glasses with totally invisible lenses, or accessories that are meant to be turned off, look weird and have a depth effect anyway on the imposter.
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StormRel
tracked
Adeon Writer
Example: A bracelet that is hidden by default on an avatar via Hidden Shader will have part of the arm "bulge out" on the imposter where the bracelet would be, looking like a bracelet made of skin. this will be easier to see in vr since it's purely a stereoscopic effect.