Don't get rid of Fallback Avatars in favor of Imposters
ThePiedRat
Please don't do that. Imposters are nice, but a lot of us enjoy having the novelty of creating nicer, more professional looking avatars. A lot of us have already spent hours of time making them.
If anything, make it a VRC+ feature, to allow users to upload their own custom "imposter" avatars, aka fallbacks, within performance limitations.
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Slone Fallion
I appreciate the imposters feature being available. Anyone uploading an avatar with 17 outfits on it while they only ever use one should absolutely be subjected to the pixel hell that is imposters on my side. Sometimes, it does do a decent approximation of the person's actual avatar.
However... the imposter often doesn't represent the actual avatar being worn exactly because of those toggles. Shader colouring, different outfits, hair styles, etc...
And being interacted with by an imposter is like watching a cardboard cutout soaked in water and then re-dried reach out to your head and try to headpat you due to the lack of hand gestures and other bone movements.
So, as has been suggested before, uploaders should be able to upload a custom fallback and assign it to specific avatars, while disabling fallbacks entirely for those avatars. That way, the uploader has confidence that they will be seen in a way that truly represents them.
Perhaps a friendly callout to users in the SDK that making a fallback obvious via badge, wristband, writing on shirt, etc... could even be warranted, too. But I know that that'd be a stretch.
I can understand and agree that imposters may provide a better experience than fallbacks for those that don't upload their own avatars. But for people that do, fallbacks can provide a much better experience and should be kept. Improved even, as requested above.
LunnaBug
Many times, the imposter will generate a broken avatar (doesn't show clothes, hair not attached to head, big spikes on arms, etc). Imposters also don't have vismes, facial expressions, or hand gestures. Imposters are inferior to fallbacks in every way. Do not replace fallbacks with imposters.
SilvyPaws
I'm in favor of getting rid of the "curated" fallbacks, because I absolutely hate looking at brushies, wine bottles and the other silly ones & such. I'd much rather impostors stay, let us make fallbacks for specific avatars instead of a fallback to rule them all. Nothing like seeing an awtter, show their avatar and their a half million polygon e-human. What if they could make a nice simplified fallback for that specific avi, if that avi doesn't have a fallback, use the impostor.
KirianVR
I'll add my two cents :
I understand adding impostors for avatars / users that do not have a fallback set. However I don't think there is any reason to get rid of fallbacks.
Fallbacks are already forced to be really optimized and most users that go the extra mile to make/set one would much rather having a complete avatar than a pixelated preview.
At the very least keep the option to let us choose or share the reasoning behind the deprecation of fallbacks. It would be a shame to end up with instances full of pixelated mess rather than minimalist but good looking avatars.
ZidaneTOrnitier
Imposters are absolutely awful, in my opinion as someone who has issues with low resolution things causing eye strain.
Additionally, there are several things an imposter NEEDS before I will EVER consider them good:
- Moving fingers, primarily for those who use sign language as the only way to communicate.
- Items that are set up as toggles need to have their default states recognized, that way someone doesn't have a maid outfit over top an evening dress and a workout outfit, as well as holding a sword and taking everyone out with it.
- Animations need to be recognized, for instances where an FBX like a tail or pair of wings is extended to the fullest inside the Unity editor, but when in game has an animation that makes it so you AREN'T taking out anyone within a 9ft radius every time you turn around.
- Physbones/IK need to be included, especially for those like me who like using naga and taur avatars and don't want to take out people every time we turn.
- Drop the blocky, pixelated look and instead opt for a heavily texture crunched version, so that people who are particularly susceptible to eye strain, like me, don't have to turn people's otherwise non-eye strain inducing avatars OFF 'cause the imposters are so PHYSICALLY painful to look at.
If you read the above and went "That defeats the purpose of an imposter!", then that's EXACTLY WHY I want FALLBACKS back & imposters to be banished.
I am an avatar creator. My livelihood REQUIRES me to get avatar commissions. If someone CANNOT see my all platform compatible avatars for reasons I am unaware of, and they're interested in a commission, there's a non-zero chance that someone who knows ABSOLUTELY NOTHING about what an imposter means outside of Among Us will take one look at my imposter, go "That avatar is hot garbage, I don't want whatever that person could make me," and just pass on getting a commission from me, meaning I miss out on a potential sale from my stores or a commissioner.
I want imposters gone as of yesterday.
And if anyone says they hate imposters, I'm gonna tell them that that's good, & that they should go yell at VRC staff to bring back fallbacks.
~ Someone angry who made a texture set designed for fallbacks, only to get no sales due to the removal of fallbacks.
Zaxtylol_mk
nah
Ravioli_
yea i dont wanna see this gone too
AWBO
I would genuinely prefer to be a grey robot instead of an imposter. I spent so long making my avatars fallback compatible and have always disabled imposters for everyone. I personally have entirely turned off imposters as I don’t like how they look, and specifically prefer custom fallbacks.
橘花【きつか】
Make imposters work correctly first, deprecate fallbacks later.
maleus
I've personally not had very good experience with imposters, with poor animation quality, missing expressions etc. I would much rather a more traditional LOD system (maybe add the option to auto generate a decimated mesh with low texture resolution etc during the upload process?)
ZidaneTOrnitier
This is actually a good solution, and I'm surprised that that wasn't the first solution instead of the hot garbage we have now.
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