Texture VRAM is Double-Counted if Used on Multiple Materials
b'owow
After the most recent game update that uses server-side processing to determine texture memory usage, my texture memory as reported in-game went from 95MB to 150MB. I have manually combed through all of my animations and cannot find any material swaps. Since the SDK still reports the same 95MB, and the SDK doesn't report things like material swaps, it is impossible for me to figure out why I am suddenly 150MB in-game.
Edit: I figured out the most likely cause of this. I have 3 materials that are all using a high resolution skybox texture (with Poiyomi, and the materials are all locked). The server-side performance check appears to be counting this space skybox texture separately for each material, even though the game should only be loading the texture into memory once. I think this is a bug as from what I understand the skybox should only be loaded into memory one time even if it's used on multiple materials.
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