As you mostly likely know, hand tracking was announced for quest during OC6 and it looks incredible. In the future when you have access to the SDK, perhaps look into implementing native support in VRChat? My only concern is that the quest won't be able to perform hand tracking calculations along with rendering the game at the same time, so perhaps have it only if your connected to a PC using oculus link? Hand tracking is definitely the future of VR, but at the moment it removes the ability to have haptics which breaks immersion, however in the case of a social platforms such as VRChat where haptics is rarely used, I feel it would be the best place to apply this feature.