This request is for there to be some sort of automatic viewpoint alignment in-game when calibrating and switching avatars. The idea is that when you calibrate, or when the avatar is calibrating, it will take the positions of your head, hands (if found), and feet (if found) and attempt to align them as close as possible to the bones on the avatar (preferring hands first). This would not do any scaling, but would shift/offset the viewpoint position in the Z (forward/backward). In turn, this should make it infinitely easier to calibrate and not have to worry about any issues when switching avatars if the viewpoint of the avatar does not properly align the spine and arms. When switching avatars, it should use the pose stored when calibrating to figure out how to adjust the avatar, then restore calibration like normal on the aligned avatar. Should be optional as it requires users to pose somewhat properly such that their hands/feet position can be used to align, in the Z axis, the avatar.