FYI: sry I threw both requests into the same post, will clean that up/seperate them after catching some sleep!
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Got 2 (imo) sm0l but QOL-effective CAM-features in the back of my mind since forever - maybe now, as devs are working on the cam-code bc animoji anyways - might be an opportunity to consider implementing these? TIA <3
1 - burst shot-mode: have the 5s timer "stick" so the CAM basically takes image-series. every x seconds a new shot (1-5s would be great time intervals imo) so you actually have your hands free
2 - stream-cam: add the option to NOT show the ingame camera seek-UI (toggle to hide/unhide it after you set your cams-pov), as it is quite resource-heavy when being rendered onscreen.
and - when dancing/twirling around (see vid) I cannot find a place to park the cam-UI so it does NOT a) annoy me when in my POV and b) DOES safe a few fps - which could make the difference between fluid 60fps recording or dropping below & lag
thx @artemus for getting me to describe in detail ;)
thoughts?
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TLDRs
BurstShot: Automatically trigger a photo every 'user-selectable timeframe (~3-5 predefined values)' until manual stopping (or the storage-device is full [
bursts
])
StreamCAM: there IS a way to get 5-10% additional frametime "reserve/headroom" out of our current rigs - for FREE - (not) rendering the streamcams UI could be exactly that reserve for full-load situations
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