Persistence examples should include Udon Graph examples as well
IgbarVonSquid
Currently, it seems the intended way to learn Persistence outside of the documentation is through the examples provided in the Example Central. However, all of these examples only use U# and no Udon Graph. In fact the ONLY Udon Graph example for persistence is practically hidden all the way at the bottom of the PlayerData page, under a massive table. How are graph users ever suppose to learn this?
I request that the Persistence examples in Example Central (Position Sync, Persistent Pen, Persistent Idle Game, Leaderboard, Persistent Post-Processing Settings, Player Data Types, HealthBar, RPG, and Unlock Items) include Udon Graph examples as well.
(Also while you're at it, Mute Others and Player Join Zones could use some Graphs as well)
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SaWiD112
Please do include examples for Udon Graph for everyone as written above.
It would be much better to learn from actual examples rather than guessing.
Also thanks for mention of that picture below PlayerData page, I have missed it and after looking it helps a lot. I think I have an idea how it works but examples would be much more nicer. All can do for now is to try and guess.
Please consider this, Also good luck everyone who has to yet learn it without examples nor tutorials because that is also missing...