VRCWorld Prefab in Migrated Projects has no Spawn
complete
Vowgan
When migrating a project, the new SDK does not have the VRCWorld prefab set as it's own spawn point, making launching into play mode immediately quit back out.
The UdonBehaviour on it can also be safely set to None-Sync, but that's besides the point.
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Momo the Monster
updated the status to
complete
Fixed in latest SDK! You actually can't make a Scene Descriptor have 0 spawns anymore.
Momo the Monster
Vowgan - I was able to reproduce this issue, looks like it happens if the VRCWorld prefab is used in the project while still in Prefab form (if you unpacked it, it retains the reference).
Momo the Monster
updated the status to
tracked