Kind of scared to see, that soon, we will be, "forced" to use VCC only. My statement is based off of the terrible experiences I have been having right off the bat. I am fully aware of the, Windows 11 warning, however, Windows 11 is what's in now, and growing in popularity. Kind of ridiculous to base this new method off of Windows 10 only. But, non the less, I am using Windows 11, and am hoping that the issues I am experiencing, are related to just that. First, I attempted using VCC. VCC created the folder on my Desktop, and when I chose to, I believe it was labeled, "Open Project", first Unity attempted to open, then closed, then HUB opened, with nothing showing. So, from within HUB, I manually opened the folder that VCC had just created. Again, Unity started to open, and closed again, and HUB opened again. This process continues, never to open the project that VCC had created. So, secondly, I then attempted doing it manually by opening the, UdonSharp Template method from within HUB. This time Unity started, and went the whole way, as I am assuming it was supposed to. Only thing is, once the template finished loading, and Unity had download everything that it had asked me for, as you can see in this screen shot link, I had the VRChat file menu, but nothing relating to VRChat in my assets. I was dumbfounded. Currently sitting at 0 for 2, as far as the latest, greatest way to get our SDK's installed. There is no way I am going back to Windows 10, just to get all of this to work. Please, do not deprecate the SDK3's that are available for download from the VRChat.com website. Those are all, some of us, have to work with.