[FEATURE REQUEST] Pick PC or Quest with new project
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Liyla
With VCC you should be able to pick for PC or Quest when making a new project so you don't need to import everything first, wait for it all to load, convert over to Quest and wait for that all to load too. I'd be great for projects that just jump right into Quest.
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SylerH
Yessssssssssssssssss!! I said this so many times!!! There must be a way!?!? Is there a way?!?! One day, will there be a way? I right now (if only needing to a Android (Quest) character) open the PC and put a white box, then convert to Android it makes it faster than opening a whole new one.
BinoWulf
I just wished Unity was smart enough to cache this stuff automatically
SaphiGoat
It would be much better, to not have to pick a build-target, and VRChat compiles it serverside for each platform.
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Docteh
SaphiGoat: I could see that being more possible if/when a compressed texture format that works on both mobile and desktop is made.
I suspect dxt1 and DXT5 are GPU accelerated, and the ETC and ASTC are left to CPU.
Whaddageek
SaphiGoat: That's a whole lotta no. You'd need to send a snapshot of your WHOLE PROJECT to the VRChat servers to make that happen, and that's a whole lot of excess data that doesn't need to be there.
BinoWulf
Nope, that's too much wasteful and will introduce bugs and would make World makers rely too much on VRChat fixing build bugs on their custom stuff. And would make shaders for Quest harder than already it is to develop and test.
MrDummy_NL
Important point, you need upload both at same time to make sure both are identical. A lot changes at one side can break link between pc and quest. Keep be aware for it.
Changes at code level must update at both sides. Changes at object level or materials/textures are less problem and can updated at 1 side.
With EQS switching pc / quest can go pretty fast if both sides are build once time. Basically not big problem, but this request might save a bit time for big projects. Small projects is less long (for sure less than 5 min).
But if you work earlier in PC project, and later via VCC you want go to Quest side, you must wait for preparing steps there because project was started in pc side, that will add some time for it.
So it's not really win in time in my eyes, only toggle over is less clicks. But faster? Don't think. Only just make things easier...
∗Buns∗
MrDummy_NL: I use separate projects for PC and for Quest, so it actually saves time if i can make my quest project start in Quest mode. Unity does have a launch parameter for it, so it would be easily to implement, too.
Fairplex
∗Buns∗: 2 projects for the same avatar/world is completely overkill.
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Docteh
Fairplex: how long does it take you to upload a simple texture tweak on Quest and PC?
Fairplex
Docteh: Not sure if I understand your question correctly but If the only modification is some textures, switching to android should take around 1-2 minutes. But my answer wasn't about the time you need to switch between platform (which isn't that slow compared to opening another whole project), but it's just easier to manage 1 project rather than having duplicated assets, scenes, packages in 2 projects.
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interested
Cool suggestion!