Default animators used by the client should be included in the VRChat SDK - Avatars package.
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NotAKidoS
Any default animator/animation should be included in the VRChat SDK - Avatars folder and kept up-to-date with what's used in-game. Pretty much what's in the Samples folder, but in a read-only state.
Tools like Av3Emulator utilize the default animators to preview avatar logic in-editor. Other tools utilize these default layers to generate new customized ones. https://github.com/lyuma/Av3Emulator/issues/52
The current Samples folder is easily dismissed as bloat and deleted by those who don't immediately need it. Tool devs and avatar creators need a guaranteed way to access the up-to-date default animators without needing to include their own out-of-date versions.
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Momo the Monster
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Momo the Monster
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Should be fixed in 0.3.0, leave a comment if you find otherwise!
NotAKidoS
Momo the Monster: I now have:
Assets/Samples/VRChat SDK - Avatars/3.0.9/
Assets/Samples/VRChat SDK - Avatars/3.1.1/
Packages/VRChat SDK - Avatars/Samples/
Seems to have destroyed all references to the default proxy animations within my custom locomotion. The GUIDs of the sample files probably got regenerated due to conflicts during migration to embedded package this update.
Gonna remove the SDK, Samples folder, and my locomotion and manually reassign every animation clip with hopefully the original asset GUIDs in tact from fresh import.
Momo the Monster
NotAKidoS: Let me know if removing the Samples folders first fixes the issue for you. Your thoughts about conflicting GUIDs makes sense. I'm not sure on the best way forward for this case, though - I don't think we want to automatically delete the Samples folder since people may have made changes they want to keep in there, so it may require a warning and instructions on how to do it manually.
NotAKidoS
Momo the Monster: All back, thanks for the help!
Momo the Monster
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