Stations don't update OnEnterTrigger objects
tracked
Theslythief
Going into a station won't affect colliders that a player would normally walk in and affect. This causes inconsistencies with object states.
Example:
- Create a trigger zone that enables and disables gameobjects
CORRECT BEHAVIOR (Walking in) ✅:
- Enter triggering zone (via walking)
- Walking inside zone toggles gameobjects
INCORRECT BEHAVIOR (Station) ❌:
- Entering the trigger zone within a moving station
- Station is within the trigger zone
- Trigger zone does not toggle gameobjects properly.
Log In
This post was marked as
tracked
Vesturo
Kinda weird that that is not a thing. Could it be because they were meant to be static originally?
Anyway would be a nice QoL fix, there is many ways to utilize Stations nowadays!
Maybe even with another bool isSeated or similar so that we can actively check if the collider gets entered in a station?