Going into a station won't affect colliders that a player would normally walk in and affect. This causes inconsistencies with object states.
Example:
  • Create a trigger zone that enables and disables gameobjects
CORRECT BEHAVIOR (Walking in) ✅:
  • Enter triggering zone (via walking)
  • Walking inside zone toggles gameobjects
INCORRECT BEHAVIOR (Station) ❌:
  • Entering the trigger zone within a moving station
  • Station is within the trigger zone
  • Trigger zone does not toggle gameobjects properly.