Description
On the latest sdk version my avatar is underground for remote users, my friend has the same issue but he's floating for other users, seems the hip position is not being synced properly, zero idea on how to reproduce, but the bug is definitely pretty bad because now my eye tracking is looking now where I'm looking for other people, and contacts don't work on my side, because people are touching in the wrong location(same goes for headpats and all that of course)
Reproduction Steps
I don't know what's causing this, all i know that both me and my friend have resized armatures and use VRCFury, however, this issue occurs even without VRCFury
Details
  • Category: Avatar
  • Frequency: Always
---
platform: PC (platform: Windows, store: Steam, headset: None)
rawPlatform: WindowsPlayer
clientVersion: 2026.4.1p1-1937-299983b13b-Release
unityVersion: 6000.0.67f1-DWR
In-Client Report
---
Update 11.11.2026
The bug is caused by the new Face Tracking in the SDK, disabling it fixes the bug