Remote hip y position bug
poproх
Description
On the latest sdk version my avatar is underground for remote users, my friend has the same issue but he's floating for other users, seems the hip position is not being synced properly, zero idea on how to reproduce, but the bug is definitely pretty bad because now my eye tracking is looking now where I'm looking for other people, and contacts don't work on my side, because people are touching in the wrong location(same goes for headpats and all that of course)
Reproduction Steps
I don't know what's causing this, all i know that both me and my friend have resized armatures and use VRCFury, however, this issue occurs even without VRCFury
Details
- Category: Avatar
- Frequency: Always
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platform: PC (platform: Windows, store: Steam, headset: None)
rawPlatform: WindowsPlayer
clientVersion: 2026.4.1p1-1937-299983b13b-Release
unityVersion: 6000.0.67f1-DWR
In-Client Report
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Log file:
output_log_2026-11-01_22-47-14.txtUpdate 11.11.2026
The bug is caused by the new Face Tracking in the SDK, disabling it fixes the bug
Log In
poproх
Kung Hello again, I have found out that disabling the new face tracking options in the VRC SDK gets rid of this bug, however, I much prefer this face tracking than the other animator based face tracking, so I hope it is possible to fix this somehow
poproх
Kung Hello, the avatar is this one: avtr_dbe9fd14-d0c1-46ce-9424-02bbbfb38ee0, also, I have tried if the issue was fixed by the latest update 2026.f.1p2 build 1938, specifically this, it was not:
> Fixed a bug that caused desync issues for remote avatars with very intricate animator setups, when they are using Face Tracking.
The avatar is however private, are you a member of the VRC team to be able to access it?

Kung
Hi! I'm having trouble grabbing the attached log file (probably an issue on our end). Could you supply an avatar ID for an avatar affected by this issue?