Looking up points the eyes upwards and looking down points the eyes downwards instead of keeping them level. This also affects the blend shapes as set in the avatar descriptor as they show reversed too.
If you get the eyes at the right angle by looking at someone, the eyes move independently (see attached picture).
The eyes worked fine before 1295
So far I have only seen it on 3 avatars on myself and 2 other people
Turning on eye tracking debug reveals the lines pointing out the back of my head. (see second attached picture)
Confirming with someone else with the problem, both the eyes on our models have abnormal bone roll values.