Avatars with large bounds are unusable in the acceseries editor
available in future release
Happyrobot33
Avatars with large bounds such as those with spawn animation system become unusable in the editor since you cant zoom in or even locate the avatar properly
Avatar ID to test this with (private upload) avtr_39433f74-14e3-4e00-aafb-823762e01438
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Dexvoid
The avatar you've given as an example has its armature and body mesh renderer on game objects that are deactivated by default. We've made changes to better support this case, but this avatar will need to be updated by you to properly function in the UI:
- The avatar is not visible in the rotating avatar pedestal that appears in the avatars menu. To fix this, you can use the PreviewMode animator parameter to make it visible when it's being viewed in a UI context. https://creators.vrchat.com/avatars/animator-parameters/preview-mode/
- The avatar is also not visible in the accessories editor. You'd need to define a custom T-pose animation controller for your avatar, and include a layer in it that activates the game object containing the avatar's visible mesh.
This post was marked as
available in future release
White Lotuz
updated the status to
tracked