[1007] Identified the root of the av3 related issues
closed
Paci Stardust
As the title suggests, we have likely found out why Av3 avatars currently break!
So locally no matter the tracking type most things work completely fine apart from some people sliding forward when doing an animation, whereafter the body then snaps into place (also related)
When the 3.0 user is in desktop mode, all their animations (facial expressions, toggles, dances) work completely fine to everyone who sees them
When the 3.0 user is in regular VR mode, facial expressions and toggles work fine but root motion on dances seems to stop working
In fullbody facial expressions and toggles dont appear to the spectator anymore and all dances turn to T-Pose, yet generic transforms like rotation of the entire avatar still work fine
Other people have reported their avatars getting stuck after an animation or having to play an animation to not be stuck in a pose anymore
All the previously explained issues can be explained by one single component of the av3 system: The tracking control component
Tracking control malfunctioning would explain people getting stuck in animations, sliding at the start of an animation until the avatar snaps into place and even everything working fine in desktop as the tracking control is nearly always on animations anyways as opposed to fullbody.
We tested this in a group of 3 where we had 2 people spectate and the other switching between tracking types. We also found some issues with avatars breaking when loading into the world with them as opposed to changing in the instance which also relates to tracking control in a way.
Before I finish off this post id also like to refer to av3 avatars sending out countless missing object and script warnings in the logs such as PipelineSaver, CustomAvatar and Prefab-ID-
Hope this helps fixing the current issues
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Tupper - VRChat Head of Community
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closed
Closing, read notice below.
Tupper - VRChat Head of Community
Root motion issue is fixed in 1014, currently in Open Beta.
As this is an "omnibus" bug report, I will be closing this once 1014 is released.
If any other issues remain from this omnibus report, please break them out into multiple separate reports and submit them individually. Please don't group up multiple issues into one post. 🙇♂️
Tupper - VRChat Head of Community
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in progress
A fix is currently available in Open Beta, build 1010.
Adeon Writer
Tupper - VRChat Head of Community: tested build 1010 yesterday and root motion bug was still present on Both index vr and index fullbody. Test default “get up from die” animation. Broken remotely.
Desktop (Working getup animation): https://streamable.com/3qns9p
VR (Broken getup animation): https://streamable.com/lxh0rm
Tupper - VRChat Head of Community
Adeon Writer: As noted in Discord-- yes, not all the issues listed in this Feedback post are addressed by 1010. This is why we do not normally permit "omnibus" reports, or multiple bugs in a single Feedback post. It makes it very difficult for us to track bugs and provide updates on their fixes.
KitsuneZen11
Guys,sound isnt playing for animations in sdk3 either,has there been a fix?also when loading the avatar it starts one of my emotes out of nowhere
Paci Stardust
KitsuneZen11: Ive witnessed working sound on avatars, so that might be your specific setup causing issues
KitsuneZen11
Paci Stardust: What could it be,i have a friend with similar problems,as soon as he updated his sdk to see if it still worked his stuff broke(sounds) it worked fine a week ago.
Ϲheese
KitsuneZen11: Sounds dont work when other states are playing (gestures etc).
ElfMom
KitsuneZen11: Ive noticed this, and not sure if it's the sdk or what.
The setup for the sound, on a gesture, has not changed. but now, it cuts out after a split second.
KitsuneZen11
@Cheese:well I attached the sound file to the animation in the animation tab,there is a way of testing animations out on avatars in unity,the sound used to work but now all of a sudden it doesn't,it does work when viewing it in unity
KitsuneZen11
Some comments on these videos suggest I'm not the only one
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Maow-
If you do full body calibration it "fixes" it for everyone who was there when you calibrate. But if anybody new joins the world they will not see the animations.
Paci Stardust
Maow-: Yes, that has been established in previous comments.
Tupper - VRChat Head of Community
Merged in a post:
[BUG] 1005 Playable layers only play for the player, no one else can see any of the changes/animations done through the actionmenu
Ϲheese
As the title suggests, every state played through the action menu fails to play for anyone else in the world. Changing colors to disabling/enabling objects only make the visual change for the player and no one else.
Tupper - VRChat Head of Community
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tracked
ElfMom
Yeah that's an interesting potential reason. I can confirm the calibration trick fixing animations. Although, (without having really tested it- just from observation) it seems to require people to be looking at you while you re-calibrate, or it does nothing
Paci Stardust
ElfMom: Yeah reloading an avatar acts the same way as doing an av2 toggle, only who actually observes it can see the effects.
Constapatience
This may also be related. But the visemes also don't work properly for for the animation override for vrc_stations. As you can see in this video my facial expression is blank however it appears there is a second face. If you look closely you will see I have a second set of eyelids/lashes, eye brows, and a second mouth moving.
Paci Stardust
Video of a friends visemes activating locally when another user in an av3 avatar talks, also seems to be related in some way
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