Swiping the screen enables the player to achieve a "360-Degree View" of the world. However, if the finger touches a canvas located in a world first, the "360-Degree View" functionality becomes unresponsive.
Steps to Reproduce:
Expected Behavior:
  • Regardless of whether the finger touches a canvas or not, swiping the screen should consistently allow the player to achieve a "360-Degree View."
Actual Behavior:
  • When the finger touches a canvas first, the ability to achieve a "360-Degree View" becomes nonfunctional.