I have a particle system set to emit from the skinned mesh renderer that my body is using. pre-beta, this works fine for my own worn version, IE it scales the head properly, while the mirror version maintains the normal head scale
In the beta though, for some reason the head locally does not seem to get scaled, completely obscuring my vision as all the head particles are being spawned infront of my camera
You can find a video of the issue here: https://youtu.be/eUYGFP59YCY
if any more info about my particle system setup is needed let me know, but this should be reproducable by literally just setting a particle system to emit from the skinned mesh renderer the player is wearing