[1381] Clicking world tab categories rapidly causes a crash!
complete
DAG-XR
It seems like choosing world tab categories too fast causes crashing! Clicking back and forth between VRCat Variety Box, Spookality, Trending, Classic, etc. and the rest will eventually overload Unity and cause VRChat to close.
Log In
StormRel
complete
StormRel
Merged in a post:
[1381] Frequent crashes when using the menu
MissingNO123
The client will crash very often when trying to use the Quick Menu or Main Menu, seems to happen a lot when trying to load a thumbnail.
Known methods to reproduce:
- Open the QM, click on a friend's current world, crash.
- Open MM, go to worlds tab, switch to trending, scroll down, crash.
- Double click here tab in QM to go to world info, crash.
StormRel
StormRel
Merged in a post:
1381 Hard crash on open user profile menu
_Komino
1.Open vrchat.
2.Go to recently visited worlds.
3.Click on a world.
4.Click on the creator name.
5.crash
This happened 3 times in a row with this specific setup. I did not test other users or worlds.
Video attached. Sorry for the low framerate OBS did the wacky...
Logs shows Exception - Object reference not set to an instance of an object.
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DAG-XR
Thanks!
ZenithVal
Salbug
Here are two log files zipped up where I experienced the crashes.
buzer ~
Crashed a couple times before even leaving the home world
syncpulse
I've been getting this too. It's kind of reproducible, sometimes I can get it to happen 5+ times in a row, then it will start working fine.
The world or instance for which you're opening instance info does not seem to matter, nor does the world you are currently in, nor your home world or any worlds you had been in previously during that session. I've been able to replicate this on a fresh launch with the default VRC home world.
Here is a video and corresponding log:
Build 1381
ZenithVal
May be related to loading thumbnails? They appear black for the frame we get to see before a crash.
DAG-XR
ZenithVal: Perhaps! That's what I've noticed. I'm sure devs will catch on; there's a lot of information about this bug.
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