[1348] T-Pose Controller breaks WD On Animators
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Fizzytaco
If you add a tpose controller to an avatar that uses WD on, it breaks mesh toggles in the beta.
Here's an ID to show the issue: https://vrchat.com/home/avatar/avtr_5fccf335-584e-4461-a682-eb669d7f37af
On live, the sphere and cube get toggled seperately: https://streamable.com/nnjive
But on Beta, the cube gets stuck on whenever the sphere is toggled: https://streamable.com/7uzmlq
This started occurring on the previous beta (1347) but I couldn't figure out why until now.
Here's also some screenshots of the animators. The FX layer just uses an Int.
For the T-Pose controller, Im just using the basic gogoloco one. But any T-Pose controller seems to cause it.
If I remove the T-pose controller, it fixes the issue and the mesh toggles like live.
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Fizzytaco
After more testing, I discovered some more reproduction steps.
Just loading into the avatar normally won't trigger it. You have to select the cube, switch out of the avatar, switch back into it and the cube will be stuck on.
Also switching the T Pose controller to use WD Off while keeping the rest of the avatar on WD On also fixes it.
So TLDR; a WD On T Pose controller breaks WD On Animators in the fx layer that trigger mesh toggles. If you leave a toggle on, switch out and back into the avatar, it'll become stuck on.
~Babo~
Fizzytaco:
> Also switching the T Pose controller to use WD Off while keeping the rest of the avatar on WD On also fixes it.
This did not work for me, only removing the Tpose layer fixed it. Maybe it depends on some other factor like how you animate your toggles.