If you add a tpose controller to an avatar that uses WD on, it breaks mesh toggles in the beta.
On live, the sphere and cube get toggled seperately: https://streamable.com/nnjive
But on Beta, the cube gets stuck on whenever the sphere is toggled: https://streamable.com/7uzmlq
This started occurring on the previous beta (1347) but I couldn't figure out why until now.
Here's also some screenshots of the animators. The FX layer just uses an Int.
For the T-Pose controller, Im just using the basic gogoloco one. But any T-Pose controller seems to cause it.
If I remove the T-pose controller, it fixes the issue and the mesh toggles like live.