After the recent update which introduced the VRCAnimatorPlayAudio behavior to the SDK, I along with a number of others have noticed an issue that seems to occur when these components are loaded into certain worlds.
In some worlds when audio is played back after the avatar is loaded, it comes out as extremely glitchy and is apparently audible to anyone in the world that has the avatar loaded and visible. This occurs even if the audio is not set as 2D and is appropriately spacialized. The only consistent workaround I have found for the problem currently has been swapping out of and back into the avatar after switching instances if the issue occurs, though this is not a workable solution to the problem long-term as people who join the instance after swapping still seem to experience the issue.
It does not always occur in every world the user is in, but from what I've observed it tends to happen in older worlds more often than not. I've provided a link to a world that I've seen this issue occur in repeatedly as an example: https://vrchat.com/home/world/wrld_e4fe02ec-3ca7-45cf-a801-251848023370
Feel free to reach out if more information is needed.