When testing on both the beta and current released versions of VRChat on Desktop, we encountered an issue with player locomotion being affected by the framerate.
Steps to Reproduce:
1) Join a world where you can achieve a full framerate (> 144fps) for optimal testing conditions.
2) Navigate to VRChat settings and set the FPS cap to "Unlimited".
3) Perform a jump, then immediately attempt to move forward without sprinting. Observe that the player does not move forward.
4) Adjust the FPS cap to 90 fps.
5) Repeat the jump and immediate forward movement without sprinting. Notice that the player now moves forward.
Player movement should remain consistent regardless of the framerate setting.