Forgive me if this has been addressed elsewhere, but it seems like Vrchat Instantiate only takes in one parameter: the prefab/gameobject.

This causes the object to be cloned at its default position, e.g. 0,0,0.

Additionally, transposing the object's position after cloning duplicates the object again in my graph setups for some reason.

I'm using the latest SDK and Unity version as of this post date.