UdonBehaviour.enabled is not exposed
complete
Merlin
Please expose the UdonBehaviour.enabled property, at the moment we can't enable and disable it at runtime.
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Momo the Monster
complete
Genesis
Please consider also exposing UnityEngine.Behaviour.enabled so that other component types can also be changed. It is currently not possible to enable/disable a component at runtime without casting to its final derived type which makes it very difficult to replicate the functionality of VRC_Trigger's SetComponentActive action type.
Momo the Monster
in progress
indominablerexx
I second this. This would be extremely useful