SendCustomEvent fails on GameObjects that where Instantiated in the same function as the SendCustomEvent call
complete
LastRar
Tested in Editor
Given the two below node graphs, each on there own gameobject in the scene (avoiding the issue regarding prefabs). The second larger behaviour has the ToClone variable set to the gameobject holding the other behaviour.
What should happen is that the ToClone object is cloned and "TestCalled" followed by "CalledTest" should be logged
Instead, the object is cloned, but only "CalledTest" is logged
SDK3: 2020.02.28.16.27
UDON: 2020.02.28.21.02
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Momo the Monster
complete
T
TCL
in progress
Mimi
I think this is related to the bug where OnEnable, and, you can't access any information from an udon behavior in the same frame it is first enabled ever