Implementing Car sounds into the Audio Volume
Jintei13
I've been having sound complaints on my driving worlds and this is the main problem. The car sounds cannot be lowered on the audio volume because it's using another type of unity standard audio source specifically for cars, best thing I could do for now is just lowering the volume of the audio file itself but sometimes that's a bit too much work. It would be good if it can be implemented into the World Volume, I guess the devs overlooked this because they never expected people to be making driving worlds for VRChat.
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Hagbard Celine
World audio seems to work for me now. Even on an old car world that I have not updated in ages.
Hagbard Celine
I doubt that it has been overlooked. There was a request years ago from mimi to whitelist the car prefab from the standard assets. So the devs are aware of cars. I think it is of rather low priority to fix stuff regarding 3rd party assets. I managed to lower the audio by just moving the slider in the audio source of the prefab to the left and applied it to the asset. It is for some reason only active when you press the play button. And I limited the range of all audio on the cars to 25 units. But maybe some stupid update broke stuff again and I'm wrong here. Didn't look much into it for some time now.
Jintei13
Hagbard Celine: What slider?
Jintei13
oh wait THAT slider
but that'll ruin the sound quality though
Hagbard Celine
Jintei13: I took a look at Tsumuri karts and there it works. I still have the problem that the car is audible on the entire map. Not too loud but I could not get rid of it and it is distracting if you are not driving and hear a constant engine sound. Maybe it is just the old prefab I use and I should redo it from scratch.
EDIT: after adding the latest sdk and adding an audio source and the new spacializer it is not audible on the entire map anymore. And the world audio can be used to silence them.