If a player holds a pickup with VRC Object Sync inside a trigger collider, OnTriggerEnter/OnTriggerExit fires rapidly for all other players.
Karet
SDK version: 2021.09.30.16.18
If the owner of a Synced pickup holds it while inside a trigger, OnTriggerEnter/OnTriggerExit fires once for them when they enter or exit the trigger but every other player will fire both events every frame until the pickup is either dropped or removed from the trigger.
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Kadeko
This issue has still not been fixed. For a workaround like this, I would use community made prefab that does manual object sync.
BobyStar
This is still an issue in build 1315.
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