For times where a VRCObjectSync might be out of sync with its identical counterpart on other clients, and maybe says "No Samples" in Debug Menu 8 (a mystery state that no one seems to know about), either because of a bug or some unusual world setup, but VRChat doesn't know it's out of sync because it only seems to update each VRCObjectSync for remote users when it has moved a significant-enough amount (a threshold that also might be good for creators to be allowed to decide per-world or per-object...), it would be nice to have a method I can just call on the owner that re-sends that VRCObjectSync's current state/data (or, at least, extremely similar data, if necessary) to make absolutely sure that everyone sees the same thing at that specific time.
This would also be helpful because you can't move a VRCObjectSync for a non-owner even if it's in that "No Samples" state, because it'll often just go right back to where it thinks it should be immediately after I move it for that non-owner. Being able to force a VRCObjectSync to move in these scenarios would be invaluable.