Redo performance rank values for Cloth
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H
Hugo Zink
There is ample evidence to suggest that Cloth physics had a massive performance-decreasing bug in them in Unity 5.6 and Unity 2017: https://forum.unity.com/threads/case-977420the-performance-of-cloth-physics-drop-dramatically-since-unity-5-6.508398/
Now that 2018 is being updated to, please consider tweaking the performance rank values for Cloth verts. The current values are based on the 5.6/2017 "baseline", which is a lot heavier than in 2018.
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Tupper - VRChat Head of Community
open
Swapping back to Open due to age.
Cloth got a lot better in 2018, so yeah, probably could do so. We also have some upcoming things we're working on that might change how this works.
ESNYA/エスニヤ
This is just for reference, but I compared it to DynamicBone, which is considered "poor". I looked at the number of spawns and the FPS of the update.
The FPS drop is about the same as a 720 vertex Cloth. 400 vertices seems very light. But both are "Very Poor".
Jewordi
I think the whole system should be redone. Its dumb when you get all your stats to be good then you go 1 poly over 70K and you get hit with "Very Poor"
FlameG102
Jewordi: it should always have been a weighted average that bases performance based on what is active. But no, let's total everything on your model including de-activated meshes and materials.
But then also introduce a new avatar system that encourages more of that sort of thing.
owlboy
Ohh, maybe I can bring back the cloth based towel pickup in The Pug!
Tupper - VRChat Head of Community
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