Creator Economy

Post about current Creator Economy system bugs and feature requests. Feedback for both the Creator Economy open-beta client and website Marketplace features should go here.
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Documentation on CE needs restrictions list when testing locally
The documentaiton for the Creator Economy seems spread all over the place, making is confusing to know what you can test where and when. World Stores and Group Stores are different things, the former for items within the world and the later for subscriptions. Here is the documentation for "Testing Udon Products": https://creators.vrchat.com/economy/sdk/testing/ The second and third point is a cause for a lot of confusion: 2) "When testing locally, purchased listings automatically expire after 60 seconds, no matter how many months you choose when purchasing it." That leads me to believe I can Test & Build a world, and open up the World Store. I however cannot. I only known this because this page: https://creators.vrchat.com/economy/sdk/examples/open-world-store says at point 4 that World Stores cannot be tested in Test & Build. This would be useful to have on the documentation for "Testing Udon Products", as it is relevent. This lead me to believe that "locally" then meant uploading privately and testing there, which the listing from a World Store Page does not, in fact disappear after 60 seconds. I need to use the "Store.OpenListing" function for that, which isn't listed in point 2 I am talking about. It does not state that you need to use Store.OpenListing to achieve this, as Store.OpenWorldStorePage cannot be used locally. 3) "You can purchase published listings/subscriptions without publishing them in your store. This allows you to make test purchases without allowing users to see or buy your listings/subscriptions." This has lead me to believe that I can test out my Group Store locally and privately without publishing my listings. However, on making my product for my Group Store, the store in question would not open up when I use the Open Goup Page prefab with OpenToStorePage toggled on. I tried this with the group store unpublished and the produt published. I tried the reverse. Only when both were published could I actually see my Group Storem Page. Apparently, I am meant to use "Store.OpenListing" to test my group store page, as that appears to be the function that is used for testing unpublished listings. However, the vaugeness of the writing in point 3 makes me think that there is no difference between the functions used. Clarification here would be helpful. Finally, the top of "Testing Udon Products" has this: "Some features of the Creator Economy cannot be tested locally and require a private world upload instead.". What can and can't be used? It would be very helpful to know what functions do and do not work locally. It would be very useful to know Group Store Pages don't show up locally (just as it states somewhere in a prefab page that World Store Pages don't work locally). All this has lead to a very confusng and frustrating experience in trying to set up the Creator Economy, and I think a more detailed list of what can and cannot be used locally would save a lot of headache for people with large projects.
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Instead I think if people are interested in buying avatars it shouldn't be the first thing that pops up even when they're a new beginner yes you should tell users about it to get them to interact with the market and the economy but people rather buy the avatars and have access to the files if they want to modify them I think there should some consideration with creators on what avatars are allowed to be downloaded because you own it. When you buy it on here you don't own it at all vrchat does So if your account gets banned or deleted those avatars you spent your money on Are no longer accessible you don't have to files to reupload them So there are two things I want to be considered for the Avatar Market To let creators have an option To allow downloads of their Avatar so people could edit and modify them like they would be doing on their own store like gumroad and stuff The Avatar Market should not be the big selling point of avatars at all it should be the last thing it should be said that you do not need to do this and it should not definitely be not the first thing that pops up when I click my avatar menu In my personal opinion I feel like anything that you download you should own that thing Cuz it all it takes is your account getting banned But also vrchat themselves should be trying to educate the community on how to upload avatars through unity anybody could With enough time and effort and specially having third party options To upload avatars to it really does beg the question on why they haven't decided to try to teach the community who actually have the computing resources to do this And upload Avatar themselves Edit:Also the creators themselves Should be getting a way higher pay cut At least 90%, but i've heard it's at least 50/50
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