[0.3.0] Projects fail to backup if too large
complete
Salbug
If a project is too large, it'll fail to backup due to an error stating that stream was too long. This could be an issue for world projects which I'd assume can get large pretty easily.
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Momo the Monster
complete
Fixed in 0.3.6 by switching to a new library for the archiving action.
Momo the Monster
planned
Momo the Monster
tracked
Momo the Monster
needs more information
I've tried to help with this by skipping .git, Library and Temp folders when zipping them up. If some projects are still too big to zip up, what would you like the VCC to do?
Salbug
Momo the Monster: If for some reason a project fails to zip due to size, I suppose have the VCC backup an unzipped copy in the backup destination would suffice but I have a feeling the same error would still pop up in which case might as well just have to backup manually.
ville672
Momo the Monster: If normal zipping has file size limits then it would be logical to use some other compression method or library as projects can get really large.
Momo the Monster
ville672: Understood and agreed - it also means the scope of this feature may be more than we should take on right now as there are much higher-priority items that are specific to VRChat project management.
bd_
Momo the Monster: not sure what you’re using for zip encoding currently but you’ll probably need a library that supports zip64 format. Depending on what you’re using it might be as simple as flipping a switch somewhere to enable it
Momo the Monster
bd_: We were using System.Compression, which does not appear to support files larger than 2GB. We can use ICSharp.ZipLib instead.